Words on the Internet

these are my stream of consciousness reviews and thoughts. i don't proofread before publishing so forgive the editing or lack thereof 

My Favorite Design Links of the Last 6 Months

Over the past 6 months I’ve been actively working to improve my design chops. Visual design, interaction design, ux, design thinking — you name it. When I find a helpful resource (ie asset, article, definition, process) I save it to a bookmark folder in Chrome. Below you’ll find an unordered list of design focused links I came across over the last 6 months.

Instead of writing descriptions or trying to cull the list, I thought I’d share it in its raw form. Click around. Explore. Hopefully you’ll find some of them helpful.

If you know of a resource I’ve missed, add it in the comments!

Why good storytelling helps you design great products.

The Kano Model

What is Product Love?

Dribbble Mock Up Resources

Starter’s Guide to iOS Design

The iOS Design Cheat Sheet

Upping Your Type Game

Wilson Miner — When We Build

The Mental Model of Verbs in App Design

Getting to Signature Moments with Microinteractions

Improving UX with Customer Journey Maps

How to become a designer without going to design school

Creating Successful Product Flows

How Designers Can Help Developers

Required Reading For Product Designers

Learning to See

Dieter Rams: ten principles for good design

Final Designs are Always the Simplest and Most Practical

New in Android

Android Design Guidelines

inVision Mobile Prototyping

From Google Ventures: How to Hire The Best Designer for Your Team

Your App Makes Me Fat

Warm Gun: Lightning-Fast Mobile Design

Butterick’s Practical Typography

C.R.A.P.

Why Whitespace Matters

Glyphish Icons

Digital Design — GUI, Layout Interfact on Pinterest

Adobe Kuler Color Wheel

A Rare Look At the Graphic Design Guidelines at Google

Google Visual Assets Guidelines

10 Rules for Making Good Design

PlaceIt — Generate Product Shots in Realistic Environments

Designer News

Review: The Design of Everyday Things

First Principles of Interaction Design

Gestalt laws of grouping

Forget All the Rules About Graphic Design

Design Better and Faster With Rapid Prototyping

Creating Prototypes with Keynote

Fake It. Trash It. Build It.

Balsamiq

Mobile Design Details: Performing Actions Optimistically

My Six Rules for Mobile App Design

Design By Numbers: Typography

52 Weeks of UX

Learning from “bad” UI

Cognitive Overhead, Or Why Your Product Isn’t As Simple As You Think

Portkit: UX Metaphor Equivalents for iOS & Android

An Event Apart: 10 Commandments of Web Design

BJ Fogg’s Behavior Model

Type Hunting

What To Do When You’re The Only Designer They’ve Got

Best Logo Designs of All Time

Trade Marks and Symbols by Stefan Kanchev

Great Products Focus on A Motif

Thirteen Tenets of User Experience

Five Ways to Prevent Bad Microcopy

If you see a UI walkthrough, they blew it

Touch Gesture Reference Guide

Taste for Makers

Beyond Flat

A Brief Rant On The Future Of Interaction Design

There is no place for just shitting all over other people’s work

Felt Presence — Ryan Singer

An Insider’s View of Mobile-First Design: Don’t Make These Mistakes

If you’re interested in seeing if any of this pays off, you should check out Hollerback

Let me know if I can be helpful: will@hollerback.co